TypeScript Façade Pattern

Definition

Provide a unified interface to a set of interfaces in a subsystem. Façade defines a higher-level interface that makes the subsystem easier to use.

Explanation

The facade pattern (or façade pattern) is a software design pattern commonly used with object-oriented programming. The name is by analogy to an architectural facade.

A facade is an object that provides a simplified interface to a larger body of code, such as a class library. A facade can:

The Facade design pattern is often used when a system is very complex or difficult to understand because the system has a large number of interdependent classes or its source code is unavailable. This pattern hides the complexities of the larger system and provides a simpler interface to the client. It typically involves a single wrapper class which contains a set of members required by client. These members access the system on behalf of the facade client and hide the implementation details.

A Facade is used when an easier or simpler interface to an underlying object is desired. Alternatively, an adapter can be used when the wrapper must respect a particular interface and must support polymorphic behavior. A decorator makes it possible to add or alter behavior of an interface at run-time.

Adapter
Converts one interface to another so that it matches what the client is expecting
Decorator
Dynamically adds responsibility to the interface by wrapping the original code
Facade
Provides a simplified interface

Output